Stop using toys that only make spinning cubes. Cinema-MCP equips Claude Code, Cursor, Windsurf, and AntiGravity with full 32-track non-linear video editing (VSE), audio beat alignment, freeze-frame technical annotations, celluloid thermal burns, and tactical split-screens.
rm=0.35:rh=0.42), highlight bleed, and acoustic lens breathing.
Three authentic, production-grade video deliverables engineered by AI agents via Cinema-MCP across commercial, cinematic VFX, and multi-camera tactical domains.
Deterministic temporal sampling across the entire 2:06 master reel: Frankly Concrete commercial → Fire Cinema thermal solarization → Sunset Sidewalk tactical split → Metropolis 6-DoF character tracking → Chuck Miller 4K drone → 3D Cycles OptiX outro.
Dramatic celluloid film burn simulation, thermal solarization curves, and high-contrast S-curve highlight bleeds. The agent programmatically modulated color balance lifts and organic lens breathing vignettes locked to acoustic transients.
Multi-camera tactical video delivery. Employs dual-panel sliding screens from opposing borders, neon cyan/magenta laser divider lines, kinetic vertigo dolly snaps, and golden hour calibrated filmic color grading for dynamic spatial coverage.
| Capability | Generic Blender MCPs | Cinema-MCP (Engineered) |
|---|---|---|
| Worker Architecture | Spawns fresh blender.exe per call (10s cold boot) | Persistent Stateful Loopback Worker (0.13ms IPC) |
| Video Editing (VSE) | None. Zero video assembly. | 32-Track VSE, EDL Smart Cuts, Audio Sync, Freeze Frame |
| 3D Text & Compositor | None. Cannot build node trees. | True 3D Extruded Text + GPU Compositor Graph |
| Cinema Color Grading | None. Raw sRGB clamp. | Float32 Viewport Grading, Anamorphic Crop, Filmic Curves |
| VFX & Multi-Camera | None. Primitives only. | Celluloid Thermal Burns, Neon Slices, 6-DoF Tracking |
| Render Acceleration | CPU / Default Cycles (Socket timeouts) | Headless NVIDIA OptiX (Sub-second 1080p renders) |
Programmatic timeline assembly across 32 tracks. Seamlessly stitch rushes, freeze frames on dramatic beats, apply PTS retiming, and burn dynamic broadcast HUD telemetry without Adobe Premiere.
Direct programmatic control of Blender 5.2 GPU Compositor nodes. Inject neural clean plate patches, visual overlays, and float32 Z-depth occlusion masks for realistic subject integration.
Ingest continuous quaternion rotations and translation trajectories directly from computer vision solve pipelines. Automatically spawn 3D landmark empties and Cycles shadow-catchers.
Instant digital download: Cinema-MCP-v1.0.0.zip (TypeScript Source + Python Worker + Production Build)